Racial Feats 2

This is a list of all Racial Feats im using and allowing to be used in character creation that are not in the pathfinder books. Elans are complicated so im giving them their own page for their Racial feats.

ELAN REPLETION, ENHANCED
Prerequisite: Elan.
Benefit: You never need to eat or drink again, and instead you rely entirely on your psionic metabolism to provide optimum nutrition and hydration.

ELAN RESILIENCE, ENHANCED
Prerequisite: Elan.
Benefit: As an immediate action, you can reduce the damage you are about to take by 4 points for every 1 power point spent.

ELAN RESISTANCE, ENHANCED
Prerequisite: Elan.
Benefit: As an immediate action, you can spend 1 power point to gain a +6 racial bonus on Saving throws until the beginning of your next turn.

ELAN RETAINMENT
Prerequisites: Elan, 3 HD.
Benefit: Once per day as an immediate action, you can spend 3 power points to maintain your psionic focus, even it you have just taken an action that would normally expend it.

INVEST ARMOR
Prerequisite: Proficient with armor worn. Psionic focus
Benefit: You can expend your psionic focus to increase the armor bonus of the armor that you’re wearing by 3. Using this feat is an immediate action (it can be used on another creature’s turn) in reaction to being the target of an attack. You must decide whether or not to use this feat before the result of your opponent’s attack roll is determined.

ENERGIZE ARMOR
Prerequisite: Invest Armor
Benefit: You can expend your psionic focus to infuse your armor with psychic energy. This gives you resistance 10 against the next attack or effect with an energy descriptor that affects you. Using this feat is an immediate action (it can be used on another creature’s turn) in reaction to being affected by a spell, effect, or attack that deals energy damage and does not provoke attacks of opportunity.

BODY FUEL
Prerequisite: have a power point pool.
You can expand your power point total at the expense of your health. Benefit: You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional power points for a proportional
cost; for example, you could choose to recover 6 power points by taking 3 points of ability burn damage to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight.

PSIONIC WEAPON
Prerequisite: Str 13. Psionic focus
Benefit: To use this feat, you must expend your psionic Focus. Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to
making an attack. If your attack misses, you still expend your psionic focus.

DEEP IMPACT
Prerequisite: Str 13, Psionic Weapon, base attack bonus +5. Psionic focus
Benefit: To use this feat, you must expend your psionic focus. You can resolve your attack with a melee weapon as a touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

GREATER PSIONIC WEAPON
Prerequisite: Str 13, Psionic Weapon, base attack bonus +5. Psionic focus
Benefit: When you use the Psionic Weapon feat, your attack with a melee weapon deals an extra 4d6 points of damage instead of an extra 2d6 points.

PSIONIC SHOT
Prerequisite: Point Blank Shot. Psionic focus
Benefi t: To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

FELL SHOT
Prerequisite: Dex 13, Point Blank Shot, Psionic Shot, base attack bonus +5. Psionic focus
Benefit: To use this feat, you must expend your psionic focus. You can resolve your ranged attack as a ranged touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

GREATER PSIONIC SHOT
Prerequisite: Point Blank Shot, Psionic Shot, base attack bonus +5. Psionic focus
Benefit: When you use the Psionic Shot feat, your ranged attack deals an extra 4d6 points of damage instead of an extra 2d6 points.

PSIONIC FIST
Prerequisite: Str 13. Psionic focus
Benefit: To use this feat, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 point of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

UNAVOIDABLE STRIKE
Prerequisite: Str 13, Psionic Fist, base attack bonus +5. Psionic focus
Benefit: To use this feat, you must expend your psionic focus. You can resolve your unarmed strike or attack with a natural weapon as a touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

GREATER PSIONIC FIST
Prerequisite: Str 13, Psionic Fist, base attack bonus +5. Psionic focus
Benefit: When you use the Psionic Fist feat, your unarmed attack or attack with a natural weapon deals an extra 4d6 points of damage instead of an extra 2d6 points.

MIND OVER BODY
Prerequisite: Con 13. Psionic focus
Benefit: You heal ability damage and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus.
Normal: You heal ability damage and ability burn damage at a rate of 1 point per day.

PSIONIC BODY
Benefit: When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points.

PSIONIC MEDITATION
Prerequisite: Wis 13, HD 4, Psionic focus
Benefit: You can take a move action to become psionically focused
Normal: A character without this feat must take a full round action to become psionically focused.

PSIONIC TALENT
Prerequisite: Having a power point reserve.
Benefit: When you take this feat for the first time, you gain 2 power points.
Special: You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1 (for example, you gain 3 power points if you take this feat a second time).

SPEED OF THOUGHT
Prerequisite: Wis 13. Psionic focus
Benefit: As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.

UP THE WALLS
Prerequisite: Wis 13. Psionic focus
Benefit: While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall.
For instance, Ma’varkith the psychic warrior has a speed of 40 feet (due to her Speed of Thought feat). She begins her turn standing next to a wall. She moves up the wall at a 45-degree angle (“diagonally”) for 20 feet, which puts her 15 feet farther along the wall and 15 feet above the ground. Then she moves 15 feet straight down, ending her move in a 5-foot square adjacent to the wall (she has used up 35 feet of her allowed movement). At this point she takes her attack
normally against an opponent adjacent to her, which potentially sets up flanking opportunities for her comrades. If the wall had a ledge within 30 feet of the ground, she could have ended her move on the ledge instead of having to move back down to the floor.
Special: You can take other move actions in conjunction with moving along a wall. For instance, the Spring Attack feat allows you to make an attack from the wall against a foe standing on the ground who is within the area you threaten; however, if you are somehow prevented from completing your move, you fall. Likewise, you could tumble along the wall to avoid attacks of opportunity.

Racial Feats 2

The Ultimate Tournament wsessley