The Ultimate Tournament
Known As the Infamous Black Ace, Xante is the greatest flyer of the entire clan. Trained as an elite storm talon he, instead of learning the normal ground tactics, learned instead to perfect his flight and the agility of his wings.
level 15 Raptoran Mobile Weapon Adept (Monk fighter)
Strength 13, Dexterity 18, Constitution 14, Intelligence 20, Wisdom 14, Charisma 12
Speeds: 40ft land speed, 40ft glide speed (see Racial), 90ft fly speed (good)
Hp: 131 Bab: 15/10/5 Cmb: 19 (Cmd: 27) Saves: +11 Fortitude, +13 Reflex, +11 Will
Feats: Kunfu Genius, Improved Unarmed Strike, Beast Strike, Perfect Strike, Stunning fist, Multi-weapon fighting, improved Multi-weapon fighting, Greater Multi-weapon fighting, Agile maneuvers, dodge, mobility, spring attack (flying), endurance, diehard, elemental fist, punishing kick, ki blast, weapon Finesse, combat reflexes, combat patrol, improved flight, Winged warrior, Raptor school, Sun school
Abilities: Combat Patrol 20ft, Stunning Fist (Dc 22) 16/day, Elemental Fist 15/day,
Punishing Kick 25ft (Dc22) 15/day, Dust up (Dc 17)
Multi-weapon Bab: 13/13/13/13/8/8/8/8/3/3/3/3
Low-light vision, (5 times the number of attacks made) or fall and descend 5ft +5 more feet per every 2 points it failed the check (the attacks are still made). If Xante hits the ground during this descend it takes 1d6 non-lethal falling damage and is treated as flatfooted till the beginning of its next turn. If Xante hits the ground during this descend he must also make an acrobatic check of the same DC of the fly check and if he fails this check he ends up prone and is treated flatfooted till the beginning of its next turn. When Xante Makes weapon attacks with its feet while on the ground he takes penalties to the weapon attacks as such:
-2 for Thrown Weapon Attacks
-2 for One-Handed Melee Weapon Attacks
-4 for One-Handed Ranged Weapon Attacks
-4 for Two-Handed Melee Weapon Attacks
-8 for Two-Handed Ranged Weapon Attacks
These penalties only apply to the single attack, but stack with all other penalties. Xante can attack with both his feet and hands as part of a full attack. it’s possible for Xante to make weapon attacks and an extra talon attack with the same foot, but he must let go of the weapon which sends the weapon flying into an adjacent square.
Evasion, Immunity to poison, spell resistance 25, slow fall 50ft.
When using the Perfect strike feat he can roll his attack roll three times and take the higher result. If one of these rolls is a critical threat, he can choose which one of his other two rolls to use as his confirmation roll.
Can combine a full-attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal.
Xante can slip magically between spaces, as if using the spell dimension door (caster level 15). Using this ability is a move action that consumes 2 points from his ki pool. He cannot take other creatures with him when he uses this ability
Xante may make unarmed Strikes even if he’s hands and or feat are full. He also does 2d6 damage (2d6+1d4 when using his feet and not carrying anything with them) with unarmed strikes. He also applies his full Strength bonus to unarmed damage (1 ½ with unarmed attacks made with his feet).
, Xante ends up Prone.
-Falcon’s Feathers – As a Standard Action, Xante may attempt a Feint action using a cloak or one of his wings to cause an distraction. For this maneuver, Xante uses his Base Attack Bonus in place of his ranks in Bluff for the Feint. If successful, Xante’s opponent is Flat-Footed for the next melee attack he make’s against him/her.
-Hawk’s Eye – As a Full Round Action, Xante may observe his opponent (he can do this for up to 3 consecutive rounds). The next melee attack he makes on that opponent receives a +2 bonus to attack & damage for each round he observed (maximum of +6). If Xante does not attack within 3 round of observing or his opponent attacks him first, the bonuses are lost.
-Dustup: Xante can flap his wings hard as a move action, the draft creating a hemispherical cloud with a radius of 20 feet. Clear vision within the cloud is limited to 10 feet. Creatures beyond 10 feet out to 20 feet away have concealment. Beyond 20 feet, creatures have total concealment. This also makes it hard to see inside the cloud, and creatures inside the cloud have total concealment against creatures beyond 20ft away outside the cloud and concealment against creatures beyond 10 feet out to 20ft inside the cloud. Those caught in the cloud must succeed on a Concentration check (DC 10 + 1/2 your character level) to cast a spell. To use this maneuver, Xante must be standing in, or flying no more than 10 feet above, an area with a lot of loose debris
-Flying Leap: whenever Xante moves 30ft by land or 40ft by flight he gains a +4 bonus on Climb checks and +8 to Acrobatic checks because his wings give him lift and stabilize him.
-Shroud of Feathers: Xante can attempt to feint In combat as part of an attack, suddenly spreading his wings to reveal his attack just as it’s about to land a blow. To use this maneuver, Xante must spend a move action to pull his wings around his body. Xante cannot be flying during this maneuver. The shroud of feathers maneuver works on a given foe only once per combat